Fuse character skill tree guide

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Fuse, the new cooperative shooter from Ratchet and Clank developer Insomniac Games, launched last week. We think it’s good, not great, and certainly recommended that you give it a go if you’re after a solid co-op shooter.
If you do take the plunge, here’s a skills tree guide to help you push through the campaign.
Which character do you like using the most?

Dalton Fuse Skill Tree

Tier 1

Skill Description
Firearms Specialist
  • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
  • Level 2: Headshot and weak spot damaged increased by 15% for firearms
  • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
Ferroflui Stabilizer
  • Level 1: Magshield blast cost redused by 20%
  • Level 2: Catching bullets ammo drain reduced by 20%
  • Level 3: Magshield Blast max enemy kills increased by 2
Combat Suit
  • Level 1: Damage in cover reduced by 10%
  • Level 2: Health regeneration rate increased by 25%
  • Level 3: Maximum health increased by 20%

Tier 2

Skill Description
Deployable Shield Deploys random magshields where directed
Firearms Expert
  • Level 1: Firearm damage for friendlies shooting through magshield increased by 10%
  • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
  • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
Delpoyable Shield Upgrade
  • Level 1: Deployable Magshield last extra 10 seconds
  • Level 2: Deployable shields ammo cost reduced by 50%
Overcharge Capacitor
  • Level 1: Critical strike for Magshield blasts increased by 10%
  • Level 2: Critical strike for Magshield blasts increased by 15%
  • Level 3: Critical strike for Magshield blasts increased by 20%

Tier 3

Skill Description
Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
Xenotech Circuitry
  • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
  • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
  • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
Fuse Grenade Upgrade
  • Level 1: Two weaponized Fuse tendrils unleashed when exploded
  • Level 2: Three weaponized Fuse tendrils unleashed when exploded
Kinetic Converter
  • Level 1: Every volley caught adds 2% chance of critical strike for next Magshield blast
  • Level 2: Every volley caught adds 4% chance of critical strike for next Magshield blast
  • Level 3: Every volley caught adds 6% chance of critical strike for next Magshield blast

Tier 4

Skill Description
Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
Firearms Master
  • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
  • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
Fusion Upgrade
  • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
  • Level 2: 100% critical strikes with Magshield blasts
Reserve Fusion Cells
  • Level 1: Fusion duration increased by 2 seconds and gain by 10%
  • Level 2: Fusion duration increased by 4 seconds and gain by 20%

Isabelle Sinclair Fuse Skill Tree

Tier 1

Skill Description
Firearms Specialist
  • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
  • Level 2: Headshot and weak spot damaged increased by 15% for firearms
  • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
Reinforced Melantine
  • Level 1: Enemies stay crystallized for 3 extra second
  • Level 2: Shattergun ammo rounds increased by 30%
  • Level 3: 2 extra targets added to Crystel effect chain
Combat Suit
  • Level 1: Damage in cover reduced by 10%
  • Level 2: Health regeneration rate increased by 25%
  • Level 3: Maximum health increased by 20%

Tier 2

Skill Description
Med Beacon Deploys med beacon to heal and revive within its radius
Firearms Expert
  • Level 1: Firearm damage for friendlies shooting near Med Beacon increased by 10%
  • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
  • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
Med Beacon Upgrade
  • Level 1: Heal rate for Med Beacon improved by 30%
  • Level 2: Med Beacon active for 10 extra seconds
Overcharge Capacitor
  • Level 1: 5% chance of critical strike with Shatter kills
  • Level 2: 10% chance of critical strike with Shatter kills
  • Level 3: 15% chance of critical strike with Shatter kills

Tier 3

Skill Description
Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
Xenotech Circuitry
  • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
  • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
  • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
Fuse Grenade Upgrade
  • Level 1: Two weaponized Fuse tendrils unleashed when exploded
  • Level 2: Three weaponized Fuse tendrils unleashed when exploded
Medic Overcharge Amp
  • Level 1: 2% increase chance of critical strike with next shatter for each heal or revive
  • Level 2: 4% increase chance of critical strike with next shatter for each heal or revive
  • Level 3: 6% increase chance of critical strike with next shatter for each heal or revive

Tier 4

Skill Description
Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
Firearms Master
  • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
  • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
Fusion Upgrade
  • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
  • Level 2: 100% critical strikes with Shatter kills
Reserve Fusion Cells
  • Level 1: Fusion duration increased by 2 seconds and gain by 10%
  • Level 2: Fusion duration increased by 4 seconds and gain by 20%

Jacob Kimble Fuse Skill Tree

Tier 1

Skill Description
Firearms Specialist
  • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
  • Level 2: Headshot and weak spot damaged increased by 15% for firearms
  • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
Poyatomic Mercury
  • Level 1: Ammo capacity for Arcshot increased by 25%
  • Level 2: Arcshot headshot and weak spot damage shots increased by 20%
  • Level 3: 5% increase on all damage for each bolt in an enemy
Combat Suit
  • Level 1: Damage in cover reduced by 10%
  • Level 2: Health regeneration rate increased by 25%
  • Level 3: Maximum health increased by 20%

Tier 2

Skill Description
Charge Bolts Electrified bolts that burn enemies
Firearms Expert
  • Level 1: Each enemy with a bolt attached has increase damaged by 20%
  • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
  • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
Charge Bolts Upgrade
  • Level 1:20% increase to charged shots damage
  • Level 2: 2 additional enemies added to charged shots chain
Overcharge Capacitor
  • Level 1: 2% of critical strike on impact for Arcshot bolts
  • Level 2: 3% of critical strike on impact for Arcshot bolts
  • Level 3: 4% of critical strike on impact for Arcshot bolts

Tier 3

Skill Description
Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
Xenotech Circuitry
  • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
  • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
  • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
Fuse Grenade Upgrade
  • Level 1: Two weaponized Fuse tendrils unleashed when exploded
  • Level 2: Three weaponized Fuse tendrils unleashed when exploded
Precision Overcharge Link
  • Level 1: Headshot of weak spot hit increases critical strike for next Arcshot by 1%
  • Level 2: Headshot of weak spot hit increases critical strike for next Arcshot by 2%
  • Level 3: Headshot of weak spot hit increases critical strike for next Arcshot by 3%

Tier 4

Skill Description
Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
Firearms Master
  • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
  • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
Fusion Upgrade
  • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
  • Level 2: 100% critical strikes with each Arcshot Bolt hit
Reserve Fusion Cells
  • Level 1: Fusion duration increased by 2 seconds and gain by 10%
  • Level 2: Fusion duration increased by 4 seconds and gain by 20%

Naya Deveraux Fuse Skill Tree

Tier 1

Skill Description
Firearms Specialist
  • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
  • Level 2: Headshot and weak spot damaged increased by 15% for firearms
  • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
Antimatter Coolant
  • Level 1: War Rifle can shooter 25% more shots
  • Level 2: Ammo capacity increased 25% for Warp Rifle
  • Level 3: 30% more damage to enemies in Warm blasts
Combat Suit
  • Level 1: Damage in cover reduced by 10%
  • Level 2: Health regeneration rate increased by 25%
  • Level 3: Maximum health increased by 20%

Tier 2

Skill Description
Phantom Cloaking mechanism unlocked
Firearms Expert
  • Level 1: While cloaked firearm damaged increased 10%
  • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
  • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
Phantom Upgrade
  • Level 1: Cloaking lasts extra 4 seconds
  • Level 2: 20% less cost for cloaking
Overcharge Capacitor
  • Level 1: Critical strike liklihood increased 5% for warp blasts
  • Level 2: Critical strike liklihood increased 10% for warp blasts
  • Level 3: Critical strike liklihood increased 15% for warp blasts

Tier 3

Skill Description
Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
Xenotech Circuitry
  • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
  • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
  • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
Fuse Grenade Upgrade
  • Level 1: Two weaponized Fuse tendrils unleashed when exploded
  • Level 2: Three weaponized Fuse tendrils unleashed when exploded
Phantom Overcharge Link
  • Level 1: Warp Rifle shots while cloaked have 1% more chance of critical strike
  • Level 2: Warp Rifle shots while cloaked have 2% more chance of critical strike
  • Level 3: Warp Rifle shots while cloaked have 3% more chance of critical strike

Tier 4

Skill Description
Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
Firearms Master
  • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
  • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
Fusion Upgrade
  • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
  • Level 2: 100% critical strikes with each warp blast
Reserve Fusion Cells
  • Level 1: Fusion duration increased by 2 seconds and gain by 10%
  • Level 2: Fusion duration increased by 4 seconds and gain by 20%

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